One of the most popular turn based strategy games on the market is XCOM: Enemy Unknown. But as it turns out, the game was originally pitched as a real time strategy game.
Jake Solomon, the lead designer for Enemy Unknown, recently posted a picture on Twitter. It showed a piece of paper, detailing his original pitch document for the game back in 2005. On it, we see some recognizable concepts, like world panic levels and squad based combat.
Many folks, ourselves included, also noticed one thing that was different. The pitch document described the game action as “real-time 3D battlefields.” This implies that the game was originally a real time strategy game instead of the turn based system its known for now.
We won’t argue that the game would have been better as an RTS. The calculating aspects of turn-based were wonderfully refined in XCOM, and it was a tremendously successful game as a result. Still, we can’t help but wonder what could have been. Maybe someone will make a mod that changes the genre. Until then, we’ll keep imagining.
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